Commit Graph

7974 Commits

Author SHA1 Message Date
z1dev e0cb94ec74 Fix for editor view's cached "CameraNearPlaneValue" getting overwritten.
Changing the editor's camera sometimes results in empty views in editors. It was caused by writing the _farPlane with the wrong name in the cache.
2024-01-02 00:08:00 +01:00
mafiesto4 b275ffc146 Fix PostFx Materials blending for duplicated entries
#1991
2023-12-27 21:18:28 +01:00
mafiesto4 b4c23c969a Fix unlink usag on Unix systems to properly use returned value
#2078
2023-12-27 21:11:01 +01:00
mafiesto4 78c27a8046 Merge branch 'Tryibion-colorball-add' 2023-12-27 21:03:43 +01:00
mafiesto4 ef930375b4 Merge branch 'colorball-add' of https://github.com/Tryibion/FlaxEngine into Tryibion-colorball-add 2023-12-27 21:03:36 +01:00
mafiesto4 245eaef2b9 Merge branch 'Tryibion-select-after-spawn' 2023-12-27 21:02:45 +01:00
mafiesto4 7d633865ac Merge branch 'select-after-spawn' of https://github.com/Tryibion/FlaxEngine into Tryibion-select-after-spawn 2023-12-27 21:02:33 +01:00
mafiesto4 4a8c94e9d4 Fix missing asset update when dependant asset gets saved in Editor
#1489
2023-12-27 20:57:37 +01:00
mafiesto4 4d9ef32abc Fix auto-docking windows on open when system DPI scale is not 1 2023-12-27 00:29:30 +01:00
mafiesto4 4a42aa8c44 Fix fog to be usable for transparent materials (if enabled)
#1408
2023-12-26 13:54:12 +01:00
mafiesto4 55066cd738 Add red tint highlight for CPU profiler table entries based on event duration 2023-12-26 13:12:51 +01:00
Tryibion 435341abd3 Add color box to ColorTrackBall. 2023-12-20 10:51:38 -06:00
Tryibion 0d5d11e184 Add selecting and starting rename on actors spawned in the prefab window. 2023-12-20 10:03:38 -06:00
mafiesto4 4e34524a08 Add profile event 1.7.6407.2 2023-12-19 13:02:48 +01:00
mafiesto4 dfd3bcdcb7 Minor improvements for play mode 2023-12-19 12:57:23 +01:00
mafiesto4 3f1d851f82 Fix regression from bc2e130281 2023-12-19 12:37:47 +01:00
mafiesto4 ceb564a5e2 Update build number 2023-12-19 11:16:59 +01:00
mafiesto4 8a94e053a8 Fix crash when resizing navmesh capacity with crowd created for that navmesh 2023-12-18 21:45:27 +01:00
mafiesto4 bc2e130281 Fix calling script OnDestroy when removing actors or scripts from the scene 2023-12-18 21:43:13 +01:00
mafiesto4 72f45afa45 Merge branch 'Menotdan-fix-spriterender-prefab' 2023-12-17 20:42:10 +01:00
Menotdan 51c36223e6 Rename 'text' to 'sprite' to avoid confusion in the future. 2023-12-17 12:03:44 -05:00
Menotdan ea744ab4ac Prevent performing default spawn behavior when spawning from a prefab. 2023-12-17 12:02:56 -05:00
Menotdan 9ea5ed79f8 Merge branch 'master' into fix-spriterender-prefab 2023-12-17 11:52:31 -05:00
mafiesto4 59e2afd992 Merge branch 'Tryibion-saved-colors' 2023-12-17 13:06:08 +01:00
mafiesto4 aade14270e Merge branch 'saved-colors' of https://github.com/Tryibion/FlaxEngine into Tryibion-saved-colors 2023-12-17 13:03:57 +01:00
mafiesto4 d5a6083a55 Fix project initialization with -new if it already exists
#2092
2023-12-17 12:47:46 +01:00
mafiesto4 e448692eb9 Fix crash in UI prefab changes apply when reparenting controls
#2082
2023-12-17 12:41:51 +01:00
mafiesto4 7bcf78d0c0 Fix various crashes 2023-12-17 12:38:09 +01:00
Menotdan 9f460cd651 Fix sprite render actors spawning with overridden defaults when they are part of a prefab. 2023-12-17 04:30:54 -05:00
Tryibion b85ec46545 Change selected color. 2023-12-16 22:05:04 -06:00
Tryibion 272a147c2e Add saved colors to color picker. 2023-12-16 20:36:27 -06:00
mafiesto4 8418ca56e8 Missing comment part 2023-12-16 18:16:00 +01:00
mafiesto4 0dd7e86537 Add better Visual Script debugger tooltips display 2023-12-16 18:14:16 +01:00
mafiesto4 64e391df24 Refactor Visual Script debugger apis to use bindings generator 2023-12-16 17:58:18 +01:00
mafiesto4 c145042f52 Fix invalid BT node decorator linkage after removing it
#2059
2023-12-16 17:08:54 +01:00
mafiesto4 d8856ddaa7 Merge branch 'GoaLitiuM-dotnet8_packaging_fix' 2023-12-16 16:43:43 +01:00
mafiesto4 4263f61e85 Merge branch 'dotnet8_packaging_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet8_packaging_fix 2023-12-16 16:43:36 +01:00
mafiesto4 fc8c29b982 Merge branch 'GoaLitiuM-vs_csharp_build_fixes' 2023-12-16 16:43:31 +01:00
mafiesto4 4e0daab310 Merge branch 'vs_csharp_build_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-vs_csharp_build_fixes 2023-12-16 16:43:21 +01:00
mafiesto4 6d5d615894 Fix crash when drawing terrain without cached neighbor chunks
#2087
2023-12-16 16:38:16 +01:00
mafiesto4 2bef880e21 Fix render target pool over-allocation when changing render resolution frequently
#2077
2023-12-16 16:15:52 +01:00
GoaLitiuM f38245b834 Fix .NET runtime packaging with installed .NET 8 SDK 2023-12-16 16:16:01 +02:00
GoaLitiuM 639803480e Improve .NET related errors during cooking process 2023-12-16 16:11:56 +02:00
GoaLitiuM 84249b3b57 Skip building main C#-project in VS solution when C++-project is present
Flax.Build is invoked twice, once for C++-project and one more time for
C#-project. Skip the C#-project by using the custom .targets file to not
break Rider's solution analysis feature.
2023-12-16 14:48:21 +02:00
GoaLitiuM d614232f8d Fix VS build issues with C# projects when engine path has spaces 2023-12-16 14:45:28 +02:00
mafiesto4 074ad171ba Merge branch 'nothingTVatYT-load-additional-scene' 2023-12-16 12:49:48 +01:00
mafiesto4 efebb29ac0 Minor tweak for #2003 2023-12-16 12:49:39 +01:00
mafiesto4 c3dd05211b Merge branch 'load-additional-scene' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-load-additional-scene 2023-12-16 12:40:34 +01:00
mafiesto4 b9c145b499 Merge branch 'nothingTVatYT-fix-linuxwindow' 2023-12-16 12:40:14 +01:00
mafiesto4 c0ef2a1f58 Cleamnup code for #2020 and use internal pointer for current tracking window 2023-12-16 12:39:10 +01:00