Commit Graph

829 Commits

Author SHA1 Message Date
mafiesto4 888dfbe014 Add api to draw Skinned Model from code with Animated Model pose
https://forum.flaxengine.com/t/how-to-render-outline-for-an-animated-model/2598
2026-06-16 11:19:34 +02:00
mafiesto4 1da2c95647 Fixes for bc36168318 2026-06-16 09:32:29 +02:00
mafiesto4 3d669dbba0 Optimize animated model startup to avoid double init of the bones buffer and pose 2026-06-15 18:00:01 +02:00
mafiesto4 bc36168318 Optimize Animated Model rendering with hardware instancing
All models are using the same global buffer for skinned bones which allows to share shader binding for instancing.
Refactor draw call for batching skinned mesh draws.
Remove `SkinnedMeshDrawData` and merge it into `AnimatedModel` internals.
2026-06-15 17:59:41 +02:00
mafiesto4 b84ccc2cbc **Update to .NET 10** 2026-06-04 11:37:53 +02:00
mafiesto4 775e978fed Merge remote-tracking branch 'origin/master' into 1.13
# Conflicts:
#	Flax.flaxproj
#	Source/Engine/Level/Actors/StaticModel.cpp
#	Source/Engine/Level/Prefabs/Prefab.cpp
#	Source/Engine/Tools/ModelTool/ModelTool.cpp
2026-06-03 17:15:38 +02:00
mafiesto4 e450658834 Remove deprecated mono runtime backend
Old `mono` backend was not maintained for since 1.7 (July 2023)
`dotnet` backend still can run `mono` on AOT platforms but with the latest .NET features.
2026-06-03 16:35:06 +02:00
mafiesto4 422300adbd Add VariantType::GetScriptingType for easier type information access 2026-06-03 10:57:51 +02:00
mafiesto4 9ce6026192 Optimize model actors entries serialization 2026-06-02 14:07:28 +02:00
mafiesto4 a12c5e2203 Add more profiler events to assets code 2026-06-02 13:24:10 +02:00
mafiesto4 ff526ecafb Fix nested prefab stack overflow when adding new object to nested prefabs hierarchy
https://github.com/LOOPDISK/FlaxEngine/pull/44
2026-06-02 13:23:21 +02:00
mafiesto4 b004e90606 Adjust category names #4014 2026-05-28 10:32:16 +02:00
mafiesto4 b7185bfe72 Merge branch 'SkeletonAndSkeletonDebugDrawImprovements' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-SkeletonAndSkeletonDebugDrawImprovements 2026-05-28 10:10:19 +02:00
mafiesto4 d9c787a661 Merge remote-tracking branch 'origin/master' into 1.13
# Conflicts:
#	Source/Editor/SceneGraph/GUI/ActorTreeNode.cs
#	Source/Engine/Graphics/Graphics.h
#	Source/Engine/Renderer/ShadowsPass.cpp
2026-05-13 16:03:53 +02:00
mafiesto4 d697bd7402 Update old API usage
#4080 #4081
2026-05-12 18:40:21 +02:00
mafiesto4 72f2c8f5cd Merge branch 'change-lookingatdirection-name' of https://github.com/Duroxxigar/FlaxEngine into Duroxxigar-change-lookingatdirection-name 2026-05-12 18:21:31 +02:00
Jake Young ba48b2e4f3 Deprecate the Direction properties and replace with forward. Also give more descriptive description of what they do. 2026-05-08 13:48:28 -04:00
Jake Young 64708a14d9 Update LookingAt to be a more descriptive name. 2026-05-08 13:47:59 -04:00
mafiesto4 fb21ffd3be Rename FLAX_REVERSE_Z macro to REVERSE_Z
#2684
2026-05-08 10:52:46 +02:00
mafiesto4 241441d5b9 Merge branch 'reverse-z' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-reverse-z
# Conflicts:
#	Source/Engine/Graphics/GPUDevice.cpp
#	Source/Engine/Graphics/Materials/DeferredMaterialShader.cpp
#	Source/Engine/Graphics/Materials/ForwardMaterialShader.cpp
#	Source/Engine/Graphics/Materials/TerrainMaterialShader.cpp
#	Source/Engine/Renderer/LightPass.cpp
#	Source/Engine/Renderer/ReflectionsPass.cpp
#	Source/Engine/Renderer/ShadowsPass.cpp
#	Source/Shaders/SSR.hlsl
#	Source/Shaders/ShadowsSampling.hlsl
#	Source/Shaders/Sky.shader
2026-05-07 19:55:03 +02:00
mafiesto4 c17a9f653e Add minor improvements and adjust 3rd DDGI cascade for better world coverage 2026-05-07 16:38:15 +02:00
mafiesto4 6cc8f693f3 Fix directional light rendering to be skipped when color alpha is zero 2026-05-07 08:41:48 +02:00
mafiesto4 9c5daf419b Fix default shadow depth bias values and control them based on shadow resolution/quality mix 2026-05-06 12:39:15 +02:00
mafiesto4 9a85ae7142 Add soft PCSS shadows on Ultra quality
Add new `SourceAngle` property to Directional light that controls PCSS penumbra size
2026-05-06 12:37:42 +02:00
mafiesto4 aac399c6a1 Add CascadeBlendSize to Directional Light and fix sun shadow fade at distance 2026-05-04 23:41:00 +02:00
mafiesto4 3a5d831e71 Minor changes 2026-04-29 18:34:39 +02:00
mafiesto4 acbbd34ecf Optimize scene rendering async job to use interleaved ranges instead of fighting for a shared index 2026-04-28 13:16:44 +02:00
mafiesto4 c8b06ba7ec Optimize scene rendering loop to cache more data on stack 2026-04-28 13:07:19 +02:00
mafiesto4 442cb8f2dd Minor improvements 2026-04-28 00:25:31 +02:00
mafiesto4 4fd7f51fdf Optimize LightmapUVs to be stored already as Half4 to avoid runtime conversions during rendering 2026-04-27 21:53:11 +02:00
mafiesto4 6b3502675a Fix deprecated flag usage when loading scenes over multiple frames 2026-04-24 17:54:40 +02:00
mafiesto4 615e847e01 Add new Level.PreloadSceneAsync for streaming levels before they need to be loaded in 2026-04-24 17:54:25 +02:00
mafiesto4 633f2fa901 Fix prefab preview to wait for the assets streaming 2026-04-20 12:49:43 +02:00
mafiesto4 712420cca7 Merge remote-tracking branch 'origin/master' into 1.12 2026-04-16 14:04:21 +02:00
mafiesto4 51af51d008 Fix missing OrthoSize property serialization on Camera
#4053
2026-04-15 22:34:10 +02:00
mafiesto4 5b7af2e10c Various fixes and improvements 2026-04-14 16:00:53 +02:00
mafiesto4 99d71cdf4a Fix animated model bounds to properly update after animation tick 2026-04-14 09:09:19 +02:00
mafiesto4 963b2f327f Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Source/Engine/Platform/Windows/WindowsPlatform.h
2026-04-08 13:24:29 +02:00
mafiesto4 47508150c2 Fix crash when changing prefab root
#4034
2026-04-07 21:57:36 +02:00
mafiesto4 2fc95bdf57 Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Content/Editor/MaterialTemplates/Deformable.shader
#	Flax.flaxproj
#	Source/Engine/Content/Content.h
#	Source/Engine/Serialization/JsonTools.cpp
2026-04-01 17:14:21 +02:00
mafiesto4 8b383d4dbe Fix regression on Large Worlds build and bunch of warnings 2026-03-30 23:50:03 +02:00
mafiesto4 7b695bf6bf Fix compilation regression 2026-03-30 22:44:38 +02:00
mafiesto4 408c6d96b1 Minor imporvements 2026-03-30 10:14:25 +02:00
mafiesto4 039407b6ee Fix broken prefab linkage when duplicating nested prefab instance root
#3945
2026-03-30 10:14:07 +02:00
mafiesto4 71ff0c6362 Fix root linkage for prefab instances copy pasted in Editor
#3945
2026-03-30 10:13:25 +02:00
mafiesto4 f500fcd6fd Optimize actors copy/paste data to use a single JSON for all objects
#3945
2026-03-28 23:39:43 +01:00
mafiesto4 095f7277e2 Minor fixes 2026-03-28 15:13:52 +01:00
mafiesto4 c12948c6cc Fix crash when applying prefab changes using default instance (invalid)
#3754
2026-03-28 00:04:03 +01:00
mafiesto4 eab7794e3b Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Source/Engine/Content/Storage/FlaxStorage.cpp
#	global.json
2026-03-26 23:44:33 +01:00
mafiesto4 d06be3d1d6 Fix crash on invalid prefab data size
#3979
2026-03-25 13:45:21 +01:00