Empty Actor is a building block of hierarchies so don't include dummy bounds there. Wait for dragged asset to be loaded for proper bounds. Use mesh bounds for non-active Animated Model for accurate placement.
18 lines
351 B
C++
18 lines
351 B
C++
// Copyright (c) Wojciech Figat. All rights reserved.
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#include "EmptyActor.h"
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EmptyActor::EmptyActor(const SpawnParams& params)
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: Actor(params)
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{
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}
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void EmptyActor::OnTransformChanged()
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{
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// Base
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Actor::OnTransformChanged();
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_box = BoundingBox(_transform.Translation);
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_sphere = BoundingSphere(_transform.Translation, 0.0f);
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}
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