Fixes
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@@ -12,8 +12,8 @@
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TEST_CASE("Shader source asset synchronization ignores timestamps")
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{
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const String sourcePath = Globals::StartupFolder / TEXT("Source/Shaders/VolumetricFog.shader");
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const String assetPath = Globals::EngineContentFolder / TEXT("Shaders/VolumetricFog.flax");
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const String sourcePath = Globals::StartupFolder / TEXT("Source/Shaders/Lighting/VolumetricFog.shader");
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const String assetPath = Globals::EngineContentFolder / TEXT("Shaders/Lighting/VolumetricFog.flax");
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REQUIRE(FileSystem::FileExists(sourcePath));
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REQUIRE(FileSystem::FileExists(assetPath));
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CHECK(ShadersCompilation::IsShaderSourceAssetUpToDate(sourcePath, assetPath));
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