12204 Commits

Author SHA1 Message Date
mafiesto4 ca153e70ab Fix crash when loading cloth that has different paint data size than mesh
#3264
2025-03-07 21:23:54 +01:00
mafiesto4 bc6f4f50cb Fix serialization of ControlReference when used in prefabs
#3262
2025-03-07 18:55:03 +01:00
mafiesto4 84f6667105 Fix missing MoltenVK error to be logged only once 2025-03-07 12:52:45 +01:00
mafiesto4 5d80cb03f1 Fix compilation issues 2025-03-07 12:35:54 +01:00
mafiesto4 4fada6ba40 Add logging CPU name on Windows 2025-03-07 12:06:15 +01:00
mafiesto4 0fa88b23c6 Add DriverVersion to GPUAdapter for checking on old GPU drivers 2025-03-07 11:39:54 +01:00
mafiesto4 301491bcde Fix Linux platform init to correctly calculate device id and add missing change 2025-03-07 11:39:15 +01:00
mafiesto4 5f57286cdb Fix Windows detection to use correct system version it was build for (eg. Win10 or Win7) 2025-03-07 11:09:32 +01:00
mafiesto4 7135eb3591 Add SystemName and SystemVersion to Platform api 2025-03-07 11:06:10 +01:00
mafiesto4 cc7d88d4a9 Fix Platform::GetCacheLineSize to be deprecated in favor of existing CPUInfo.CacheLineSize` 2025-03-06 09:08:00 +01:00
mafiesto4 772f7f7fd2 Move GPUDeviceDX::UpdateOutputs to cpp file 2025-03-06 09:00:33 +01:00
mafiesto4 8e2f3ec0c0 Fix Version marshaling as parameter 2025-03-06 00:36:39 +01:00
mafiesto4 196ada5710 Add Extra Development Memory access and log on start 2025-03-05 13:43:15 +01:00
mafiesto4 06729f6b62 Add Program Size Memory access and log on start 2025-03-05 12:10:17 +01:00
mafiesto4 7809007a13 Fix deprecation api usage on game exit 2025-03-05 12:09:32 +01:00
mafiesto4 06de1c0041 Add logging memoery usage by external apps on crash
Game crash on out of memory might be caused by user opening too many external apps that use most of memory.
2025-03-05 10:51:29 +01:00
mafiesto4 06665734e7 Fix Platform::GetCacheLineSize to be deprecated in favor of CPUInfo 2025-03-04 22:57:58 +01:00
mafiesto4 668511a727 Fix error in XML docs processing
#2724
2025-03-04 22:37:05 +01:00
mafiesto4 5ffa3eb837 Fix getting Control from null ControlReference
#3123
2025-03-04 22:12:35 +01:00
mafiesto4 93442ec8fa Refactor ControlReference to use FlaxObjectRefPickerControl as a base class
#3123
2025-03-04 20:32:06 +01:00
mafiesto4 520bab7463 Refactor serialziation of ControlReference into a string with ID of actor for simplicity
#3123
2025-03-04 17:14:21 +01:00
mafiesto4 35fa63852c Format code and simplify IControlReference a little bit
#3123
2025-03-04 16:06:48 +01:00
mafiesto4 fee54f0f39 Merge branch 'control-reference' of https://github.com/Tryibion/FlaxEngine into Tryibion-control-reference 2025-03-04 14:03:56 +01:00
mafiesto4 30e9fe2371 Merge branch 'android-emulate' of https://github.com/Tryibion/FlaxEngine into Tryibion-android-emulate 2025-03-04 10:49:58 +01:00
Tryibion a5e8f7d405 Move to custom tool method within platform 2025-03-03 21:42:54 -06:00
mafiesto4 a3822b6669 Fix spline node to support prefab editor
#3257
2025-03-03 23:38:41 +01:00
mafiesto4 819ce2222d Refactor ISceneContextWindow into ISceneEditingContext with more utilities
#3257
2025-03-03 23:32:27 +01:00
mafiesto4 e82bb639ed Fix objects creation to ensure managed object ctor is always executed
#3245
2025-03-03 19:12:29 +01:00
mafiesto4 3200fc1570 Fix new terrain debug drawing of collision lines
#3227
2025-03-03 12:03:38 +01:00
mafiesto4 54ad9a7629 Fix error when connecting nodes in Visject 2025-03-03 09:54:30 +01:00
mafiesto4 47b22b305d Add conditional showing of Clear Debug Draw buttons only if there is anything to clear
#2989
2025-03-03 09:51:05 +01:00
mafiesto4 6ad20b222d Merge branch 'DebugDrawClearInEditor' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-DebugDrawClearInEditor
# Conflicts:
#	Source/Editor/Windows/GameWindow.cs
2025-03-03 09:40:01 +01:00
mafiesto4 5fe9108803 Merge branch 'input-helpers' of https://github.com/Tryibion/FlaxEngine into Tryibion-input-helpers 2025-03-02 23:06:31 +01:00
mafiesto4 25b51cf9c4 Merge branch 'ShowInContentPanel' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ShowInContentPanel 2025-03-02 23:05:27 +01:00
mafiesto4 379c31ca49 Merge branch 'DebugLog-documentation-fix' of https://github.com/anton-makarenko/FlaxEngine into anton-makarenko-DebugLog-documentation-fix 2025-03-02 22:54:26 +01:00
mafiesto4 0ff19e9c95 Merge branch 'GridPanelFillSliderSens' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-GridPanelFillSliderSens 2025-03-02 22:52:44 +01:00
mafiesto4 4846852762 Fix crash when spline actor gets removed
(speculative fix)

#3180
2025-03-02 10:45:51 +01:00
Muzz 7885590593 Merge branch 'Muzz-Triplanar-Features' into 1.10 2025-02-28 14:56:45 +01:00
mafiesto4 dad8c0cd6b Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Engine/Level/Prefabs/Prefab.Apply.cpp
2025-02-27 17:17:02 +01:00
mafiesto4 dec9905bd3 Merge branch 'csharp_mainproj_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-csharp_mainproj_fix 2025-02-27 15:43:25 +01:00
mafiesto4 bb35d9f811 Add improved AndroidNdk detection to handle versions folder in env var location and fallback to automatic
#2893
2025-02-27 15:34:29 +01:00
mafiesto4 b2c8c4018c Fix scripting bindings codegen for SoftTypeReference and SceneReference
#2761
2025-02-26 22:43:30 +01:00
Ari Vuollet ce132f2404 Fix TypeDescriptor hack for latest runtime versions 2025-02-26 22:11:07 +02:00
mafiesto4 809fd2653a Fix game viewport size to not include DPI scale (screen-space uses it)
#2976
2025-02-26 20:55:57 +01:00
mafiesto4 56b2c96b3b Fix missing content database load when opening project without code compilation
#2469
2025-02-26 20:29:44 +02:00
mafiesto4 5c06d413b0 Add code sharing
#2469
2025-02-26 20:29:36 +02:00
GoaLitiuM 1c17b77d1e Refocus editor after restoring windows 2025-02-26 20:29:23 +02:00
GoaLitiuM e24bb71e91 Fix stack overflow when restoring tab in floating window 2025-02-26 20:29:22 +02:00
GoaLitiuM 3382aabefe Close and restore AssetEditorWindows on scripting reload 2025-02-26 20:29:22 +02:00
GoaLitiuM 4ddc765ee4 Fix ContentDatabase not being loaded at the end of editor initialization 2025-02-26 20:29:21 +02:00