12215 Commits

Author SHA1 Message Date
mafiesto4 dec9905bd3 Merge branch 'csharp_mainproj_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-csharp_mainproj_fix 2025-02-27 15:43:25 +01:00
mafiesto4 bb35d9f811 Add improved AndroidNdk detection to handle versions folder in env var location and fallback to automatic
#2893
2025-02-27 15:34:29 +01:00
mafiesto4 b2c8c4018c Fix scripting bindings codegen for SoftTypeReference and SceneReference
#2761
2025-02-26 22:43:30 +01:00
Ari Vuollet ce132f2404 Fix TypeDescriptor hack for latest runtime versions 2025-02-26 22:11:07 +02:00
mafiesto4 809fd2653a Fix game viewport size to not include DPI scale (screen-space uses it)
#2976
2025-02-26 20:55:57 +01:00
mafiesto4 56b2c96b3b Fix missing content database load when opening project without code compilation
#2469
2025-02-26 20:29:44 +02:00
mafiesto4 5c06d413b0 Add code sharing
#2469
2025-02-26 20:29:36 +02:00
GoaLitiuM 1c17b77d1e Refocus editor after restoring windows 2025-02-26 20:29:23 +02:00
GoaLitiuM e24bb71e91 Fix stack overflow when restoring tab in floating window 2025-02-26 20:29:22 +02:00
GoaLitiuM 3382aabefe Close and restore AssetEditorWindows on scripting reload 2025-02-26 20:29:22 +02:00
GoaLitiuM 4ddc765ee4 Fix ContentDatabase not being loaded at the end of editor initialization 2025-02-26 20:29:21 +02:00
GoaLitiuM 5fd64ead62 Fix custom content and importers blocking scripting reload 2025-02-26 20:29:21 +02:00
GoaLitiuM 30257929e5 Fix error when ContentDatabase gets rebuilt while initializing editor 2025-02-26 20:29:21 +02:00
GoaLitiuM 980a112c57 Clear VisjectSurface node caches and context menus during scripts reload 2025-02-26 20:29:20 +02:00
GoaLitiuM 98bbcbd442 Close and restore Prefab windows during scripting reload 2025-02-26 20:29:20 +02:00
GoaLitiuM 9f8faf4f17 Clear references holding on to types in game assemblies 2025-02-26 20:29:19 +02:00
GoaLitiuM 691b9458ec Fix wrong prefab event unregistration 2025-02-26 20:29:19 +02:00
GoaLitiuM b095acd4a5 Fix scripting AssemblyLoadContext not getting unloaded 2025-02-26 20:29:19 +02:00
mafiesto4 2d956ebb36 Fix error when applying prefab changes with missing (deleted) nested prefabs
#3244
2025-02-26 17:46:22 +01:00
mafiesto4 e101048c71 Merge branch 'Level' of https://github.com/MrCapy0/FlaxEngine into MrCapy0-Level
# Conflicts:
#	Source/Engine/Level/Level.cpp
2025-02-25 22:33:12 +01:00
mafiesto4 aaad2face2 Fix HRTF audio to be disabled due to common audio problems
#3225
2025-02-25 22:19:26 +01:00
mafiesto4 8f1a1827f2 Fix crash in OpenAL audio backend on context rebuild
#3225
2025-02-25 22:17:18 +01:00
mafiesto4 83c3201ef8 Fix regression in rapidjson update 2025-02-25 18:09:47 +01:00
mafiesto4 dcba97f84a Fix missing masked terrain rendering
#3177
2025-02-25 16:46:17 +01:00
mafiesto4 ca6544204b Fix actor hierarchy initialization when it gets modified by a script on the fly
#2940 #2623 #2751
2025-02-25 15:32:20 +01:00
mafiesto4 1c3d1b623d Optimize and cleanup some actor code 2025-02-25 15:31:46 +01:00
Muzz 1fac78f48f attributes fix 2025-02-25 14:49:59 +10:00
Muzz 953cbb6e40 Advanced Bloom commit. 2025-02-25 14:02:15 +10:00
mafiesto4 21047ac8ac Upgrade CollisionCooking to use new MeshAccessor 2025-02-24 23:46:44 +01:00
mafiesto4 754d321ef0 Fix crash on incorrect index buffer size when building mesh buffers via MeshAccessor
#3246
2025-02-24 23:28:35 +01:00
mafiesto4 2ab9adab24 Merge remote-tracking branch 'origin/master' into 1.10 2025-02-24 23:27:56 +01:00
mafiesto4 bf21b0a267 Fix collision cooking for skinned models that use different vertex format
#3246
2025-02-24 22:05:33 +01:00
xxSeys1 0d5534c445 decrease grid panel fill slider sensitivity 2025-02-24 17:43:32 +01:00
mafiesto4 afc4158dd3 Fix sprite and texture 9-slice rendering brush to properly calculate border size 2025-02-24 14:19:51 +01:00
mafiesto4 09ead0cc7a Fix Eye Adaptation in colllision data window viewport 2025-02-24 12:30:44 +01:00
mafiesto4 345cbdb8d4 Merge branch 'prefab-doubleclick-obj-ref' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-doubleclick-obj-ref 2025-02-24 00:10:04 +01:00
mafiesto4 0ebda18669 Fix game-build version of DebugDraw for C# but without xml docs
#3201
2025-02-24 00:09:52 +01:00
mafiesto4 7225737984 Merge branch 'tube-to-capsule' of https://github.com/Tryibion/FlaxEngine into Tryibion-tube-to-capsule 2025-02-23 23:58:28 +01:00
mafiesto4 bfd972b96d Add SIMD support for rapidjson when processing json data
#3155
2025-02-23 23:38:07 +01:00
mafiesto4 25f26a7a91 Merge branch 'update_rapidjson' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-update_rapidjson 2025-02-23 23:26:55 +01:00
mafiesto4 d9ae41ed10 Fix editor transform gizmos rendering to draw over other editor shapes
#2954
2025-02-23 23:01:20 +01:00
mafiesto4 68877eebe3 Format code 2025-02-23 21:31:30 +01:00
mafiesto4 5ed18c7448 Fix fc4b79239b 2025-02-23 21:28:02 +01:00
mafiesto4 ac728f1a31 Merge branch 'launchsettings_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-launchsettings_fix 2025-02-23 21:24:17 +01:00
mafiesto4 fc4b79239b Refactor new scene tree double click feature to support both prefab and scene editing
#1502
2025-02-23 21:23:09 +01:00
mafiesto4 618027b181 Merge branch 'Double-Click-Scene-Node-Actions' of https://github.com/davevanegdom/FlaxEngine into davevanegdom-Double-Click-Scene-Node-Actions
# Conflicts:
#	Source/Editor/Modules/PrefabsModule.cs
#	Source/Editor/Windows/SceneTreeWindow.ContextMenu.cs
2025-02-23 21:18:38 +01:00
mafiesto4 bae381430a Cleanup code
#1437
2025-02-23 20:29:58 +01:00
mafiesto4 1c3f7fcec0 Merge branch 'DebugOutputImprovements' of https://github.com/davevanegdom/FlaxEngine into davevanegdom-DebugOutputImprovements
# Conflicts:
#	Source/Editor/Options/InterfaceOptions.cs
#	Source/Editor/Windows/DebugLogWindow.cs
2025-02-23 20:29:10 +01:00
Tryibion 65a219512c Add double clicking an object reference in a prefab to select the actor within the prefab. 2025-02-21 15:52:43 -06:00
mafiesto4 bb12562c2f Fix crash when setting C# property of value-type from native code 2025-02-21 20:22:54 +01:00