mafiesto4
0cffaceecf
Merge branch 'draw-debug-point' of https://github.com/TyGrze/FlaxEngine into TyGrze-draw-debug-point
2026-06-29 15:43:13 +02:00
mafiesto4
c55a7b8c9d
Merge branch 'fix/import-dialog-select-all-focus' of https://github.com/TyGrze/FlaxEngine into TyGrze-fix/import-dialog-select-all-focus
2026-06-29 15:29:50 +02:00
mafiesto4
593b989958
Fix procedural Skinned Mesh creation from code
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https://forum.flaxengine.com/t/issues-with-creating-skinnedmodel-procedurally/2627
2026-06-29 15:18:21 +02:00
Tyler Gregorcyk
b23f4571ab
Halved DrawPoints traingle count by skipping degenerate wedges
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Signed-off-by: Tyler Gregorcyk <tyler@gregorcyk.com >
2026-06-26 13:39:12 -05:00
Tyler Gregorcyk
ff10fa64e2
Corrected comment in DebugDraw::DrawPoint
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Signed-off-by: Tyler Gregorcyk <tyler@gregorcyk.com >
2026-06-26 13:06:52 -05:00
Tyler Gregorcyk
b9c93970d0
Adds camera facing point to debug draw
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closes #4133
Signed-off-by: Tyler Gregorcyk <tyler@gregorcyk.com >
2026-06-26 13:01:45 -05:00
Tyler Gregorcyk
51ffac25a3
Fixes focus entries list when opening import files dialog
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Closes #3567
Also fixes root node margin from -14 to -16 as mentioned in #3567
Signed-off-by: Tyler Gregorcyk <tyler@gregorcyk.com >
2026-06-25 21:35:09 -05:00
mafiesto4
1fa558feec
Merge branch 'fix-progressbar-margin-low-values' of https://github.com/luchu1993/FlaxEngine into luchu1993-fix-progressbar-margin-low-values
2026-06-23 09:59:23 +02:00
mafiesto4
64101b614c
Merge branch 'fix-model-material-empty-entries' of https://github.com/luchu1993/FlaxEngine into luchu1993-fix-model-material-empty-entries
2026-06-23 09:56:33 +02:00
mafiesto4
f75396d5fa
Merge branch 'fix-render2d-line-transform-thickness' of https://github.com/luchu1993/FlaxEngine into luchu1993-fix-render2d-line-transform-thickness
2026-06-23 08:55:47 +02:00
mafiesto4
5636c9d85b
Add GPU Texture binding as Gameplay Global texture for runtime-textures
2026-06-23 08:42:55 +02:00
luchu1993
9943959e76
Fix model material access with empty entries
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Allow model instance material APIs to fall back to asset material slots when instance entries have not been initialized yet. Lazily initialize entries before writing material overrides so imported prefab StaticModel instances can call GetMaterial and SetMaterial without assertion failures.\n\nFixes #3801 .
2026-06-20 10:22:51 +08:00
luchu1993
68e3e459f0
Fix ProgressBar fill with large margins
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Apply BarMargin before calculating the filled progress area so low values cannot shrink the bar rectangle into a negative size. This keeps ProgressBar fills clamped within the inner drawable area when large margins are used.\n\nFixes #4076 .
2026-06-20 10:12:31 +08:00
luchu1993
c7468ffe54
Fix Render2D line thickness scaling
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Use transformed 2D basis vector lengths instead of diagonal matrix entries when scaling line thickness. This keeps Render2D.DrawLine and rectangle outlines stable under rotation while preserving scale transforms.
Fixes #4140 .
2026-06-20 00:25:56 +08:00
mafiesto4
396f412f87
Fix spline editing in large worlds
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#4132
2026-06-16 12:22:04 +02:00
mafiesto4
7fc1d525a5
Postmerge #4010
2026-06-16 12:06:26 +02:00
mafiesto4
490d316a8d
Merge branch 'ResizeInAllDirectionTwo' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ResizeInAllDirectionTwo
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# Conflicts:
# Source/Editor/Surface/SurfaceComment.cs
2026-06-16 12:01:47 +02:00
mafiesto4
6f110ec6d1
Merge branch 'dev/PrefabScriptTrackIds' of https://github.com/ifromstone/FlaxEngine into ifromstone-dev/PrefabScriptTrackIds
2026-06-16 11:59:31 +02:00
mafiesto4
6c61ae4ed8
Merge branch 'master' of https://github.com/Alewinn-TerizKoming/FlaxEngine into Alewinn-TerizKoming-master
2026-06-16 11:58:25 +02:00
mafiesto4
39994764d1
Don't return matrix by value due to perf #4136
2026-06-16 11:57:44 +02:00
mafiesto4
b49b410d6b
Merge branch 'dev/GridJitterFix' of https://github.com/ifromstone/FlaxEngine into ifromstone-dev/GridJitterFix
2026-06-16 11:54:54 +02:00
Alewinn
1a47871212
Moving NodesCache desync after hotreload fix at the right place
2026-06-16 10:29:33 +02:00
Alewinn
8e8212db5b
Fix : Visject list types don't update after second hotreload
2026-06-14 23:34:28 +02:00
Andrei Gagua
0db92b473b
Fix prefab Script track remapping in scene animations
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Store prefab object IDs for Script tracks authored from prefab objects and mark those tracks as prefab object references so SceneAnimationPlayer can remap them for prefab instances.
2026-06-09 23:06:58 +03:00
mafiesto4
057e5684e9
Add Texture and Cube Texture support to Gameplay Globals
2026-06-09 13:49:00 +02:00
mafiesto4
c18178e045
Add improvements to Gameplay Globals editing
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#3972
2026-06-09 10:42:10 +02:00
mafiesto4
43776d297b
Fix iterator include in fmt lib customization
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#4094 #4093
2026-06-09 08:24:52 +02:00
mafiesto4
dd3437d94c
Fix deprecated warnings on the latest MSVC toolchain
2026-06-09 08:24:33 +02:00
mafiesto4
2d793f685f
Add Volume to audio clip import options
2026-06-08 22:39:14 +02:00
mafiesto4
050de578a9
Add MacWindow logo loading and use correct one for Editor
2026-06-08 22:04:09 +02:00
mafiesto4
cc79a39f71
Fix Variant warning regression
2026-06-08 21:09:45 +02:00
mafiesto4
c2da5a363d
Fix missing default interface style on macOS #4116
2026-06-08 21:09:31 +02:00
mafiesto4
2242fd483b
Merge branch 'dev/MacOSUIImprovement' of https://github.com/ifromstone/FlaxEngine into ifromstone-dev/MacOSUIImprovement
2026-06-08 20:57:02 +02:00
mafiesto4
a6fa3196f7
Merge branch 'InRadiansPls' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-InRadiansPls
2026-06-08 20:55:15 +02:00
mafiesto4
be5e13301e
Fix displaying 'No Camera' overlay in editor viewport for game when using custom rendering
2026-06-07 23:16:23 +02:00
mafiesto4
f41e32683a
Fix building deps for Windows ARM64
2026-06-07 22:50:03 +02:00
Saas
78254afd98
more doc comment improvements for BoundingFrustrum cs
2026-06-03 22:00:23 +02:00
Saas
fc9e24e6fe
include hint that fov needs to be in radians in doc comments
2026-06-03 21:43:02 +02:00
Andrei Gagua
7326cf65d8
Fix: Editor - use non-jittered projection for post-TAA overlay grid
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Add a managed `RenderView.GetOverlayProjection()` helper that returns the non-jittered projection once TAA has been resolved, and use it for editor overlay rendering paths.
2026-06-03 18:49:42 +03:00
mafiesto4
1a8827ba76
Fix Web build when python is installed in folder with whitespaces in path
2026-06-03 14:21:38 +02:00
mafiesto4
eed227aa79
Add distance-scale to vertex paint vertices
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Add vertex paint brush size changing with shift+scroll
Fix vertex paint brush size to match the highlight sphere
2026-06-03 14:15:40 +02:00
mafiesto4
fd8ae9bc2b
Rename SceneRenderTask::RenderingPercentage to RenderScale
2026-06-03 13:01:11 +02:00
mafiesto4
e0f234c667
Add enum serialization as string via EnumString attribute
2026-06-03 13:00:43 +02:00
mafiesto4
bdeb89538c
Optimize auto generated Variant Types in bindings to reduce dynamic memory allocs in game builds
2026-06-03 11:05:17 +02:00
mafiesto4
0f86537099
Add simpler Variant::Enum that auto-setups variant type from enum scripting info
2026-06-03 11:01:14 +02:00
mafiesto4
f6f7bbb3d0
Fix Variant static typenames caching bug in Editor
2026-06-03 10:58:17 +02:00
mafiesto4
422300adbd
Add VariantType::GetScriptingType for easier type information access
2026-06-03 10:57:51 +02:00
mafiesto4
89a1f00c57
Fix Guid diff serialization and loading invalid values
2026-06-03 05:11:53 +02:00
mafiesto4
f4be035f04
Add Physics::DeleteScene
2026-06-03 05:03:32 +02:00
mafiesto4
c2ec3fe2cb
Simplify async render flushing code
2026-06-03 05:03:22 +02:00