mafiesto4
313f0e5478
Merge remote-tracking branch 'origin/master' into 1.13
...
# Conflicts:
# Content/Shaders/Editor/Grid.flax
# Content/Shaders/GBuffer.flax
# Content/Shaders/GlobalSignDistanceField.flax
# Content/Shaders/ProbesFilter.flax
# Content/Shaders/SSR.flax
# Content/Shaders/VolumetricFog.flax
# Development/Documentation/mono.md
# Source/Editor/Modules/ContentDatabaseModule.cs
2026-08-30 22:23:31 +02:00
Withaust
ec1f4a9a4b
Fix headless editor & Roslyn analyzer include resolution
2026-08-30 10:48:35 +03:00
mafiesto4
ab7936c9ff
Add middle and right mouse button actions to asset/object pickers to clear value or show popup quickly
2026-08-29 23:46:54 +02:00
mafiesto4
d99631ddbf
Comply with .net 8 for now
2026-08-29 23:18:08 +02:00
mafiesto4
fb076cc34d
Merge branch 'asset_window_reload_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-asset_window_reload_fix
2026-08-29 23:16:35 +02:00
mafiesto4
b7b357014f
Comply with .net 8 for now
2026-08-29 23:14:24 +02:00
mafiesto4
f0604434ab
Merge branch 'editor_gamewin_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-editor_gamewin_fixes
2026-08-29 23:10:26 +02:00
mafiesto4
68d85ec817
Merge branch 'content_delete_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-content_delete_fix
2026-08-29 23:05:07 +02:00
mafiesto4
97186f1970
Add **Hardware Occlusion Culling** to models, foliage, particles, terrain and local light shadows
2026-08-28 19:53:10 +02:00
Ari Vuollet
582af19cb2
Fix compilation
2026-08-26 20:11:21 +03:00
mafiesto4
14df537817
Refactor engine shaders folder to have better organization
2026-08-26 12:59:23 +02:00
Ari Vuollet
28d5a6d0de
Fix DockWindow.IsDocked to ignore single tab floating window as docked
2026-08-26 00:33:56 +03:00
Ari Vuollet
17df377737
Fix restoring editor game window from maximized state to dock panels
2026-08-25 23:43:53 +03:00
Ari Vuollet
d21edc12cb
Fix restoring editor game window from maximized state to split panels
2026-08-25 23:43:53 +03:00
Ari Vuollet
101c15c677
Prevent refloating editor game window when window was floating before
2026-08-25 23:43:52 +03:00
Ari Vuollet
a56903d3ad
Fix client-side decorations in borderless editor game window on launch
2026-08-25 23:43:52 +03:00
Ari Vuollet
a2b730e5eb
Fix inconsistent Time.GameTime when entering play mode
...
GameWindow entering effect does not reset properly sometimes when
play mode is entered due to game time getting reset after the
`OnPlayBegin` event.
2026-08-25 23:43:52 +03:00
Ari Vuollet
de7f47c8e2
Detect content changes only when Editor has focus
2026-08-21 13:35:54 +03:00
Ari Vuollet
b1607e864d
Generate project files automatically when Editor has focus
2026-08-21 13:33:52 +03:00
Ari Vuollet
b6f12be917
Fix scripts/content files getting deleted after file modifications
...
Some editors like Visual Studio saves the modified file to a temporary
file, deletes the original file and renames the temporary file back to
original filename, which rarely causes the editor to detect it as a
file deletion action by user.
2026-08-21 13:33:52 +03:00
Ari Vuollet
7e624da0a1
Delete Visject surface node when press started over the close button
2026-08-21 11:35:33 +03:00
Ari Vuollet
b81e52481e
Fix mouse capture not ending after connecting Visject boxes
2026-08-21 11:35:33 +03:00
mafiesto4
3090ad5e20
Minor fixes
2026-08-20 18:20:50 +02:00
Ari Vuollet
373ce6b212
Keep asset windows alive during scripts reload
...
Recreated asset editor windows are now reattached to the native window
after scripts reload to keep the current state and Z-order of the
windows untouched on platforms where window state can't be changed
without user interaction (Wayland).
2026-08-18 01:10:14 +03:00
Ari Vuollet
923fc58cd1
Trigger UI double-click actions with left mouse button only
2026-08-18 01:08:41 +03:00
mafiesto4
40430985b6
Merge branch 'workspace_event_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-workspace_event_fix
2026-08-17 13:48:48 +02:00
Ari Vuollet
4ee8169fc9
Prevent Flax tests project overriding the last opened project location
2026-08-17 14:12:01 +03:00
Ari Vuollet
e25349a54d
Fix errors breaking workspace events during content database rebuild
...
Fixes one case where restorable asset windows does not get restored after
recompiling scripts.
2026-08-17 14:11:35 +03:00
Ari Vuollet
0125e4603d
Fix engine CommandLine argument value usage
2026-08-17 14:06:11 +03:00
mafiesto4
708bdc7bcb
Add MaterialTextureMipBias to control texture mip bias in materials for better frame upscaling
2026-08-16 14:30:53 +02:00
mafiesto4
926d9a0a0d
Refactor rendering code by moving RenderContext to a separate harder file
2026-08-16 12:45:54 +02:00
mafiesto4
1f9f2b6a39
Merge remote-tracking branch 'origin/master' into 1.13
...
# Conflicts:
# Content/Shaders/GI/DDGI.flax
2026-08-13 11:46:40 +02:00
mafiesto4
ad7239a88e
Merge branch 'fix/tree-dropdown-animations' of https://github.com/xrEugene/FlaxEngine into xrEugene-fix/tree-dropdown-animations
2026-08-13 11:43:50 +02:00
mafiesto4
05ebbe7448
Add new temporal upsampling option (TAAU) when using location DuringAntiAliasing
...
Refactor `RenderingUpscaleLocation` enum item names.
2026-08-13 11:26:27 +02:00
mafiesto4
782e7415a7
Add auto-select of newly copied/moved content items
2026-08-13 06:01:55 +02:00
mafiesto4
2bbd79d4ec
Merge branch 'terrain_patch_add_scale_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-terrain_patch_add_scale_fix
2026-08-13 05:48:10 +02:00
Ari Vuollet
c61392c722
Fix terrain patch add mode not picking patches in scaled terrain
2026-08-11 12:46:10 +03:00
mafiesto4
b7cfb110c3
Disable Eye Adaptation in material previews by default
2026-08-10 06:05:33 +02:00
mafiesto4
716f665e39
Improve model bounds debug draw for better depth-readability of occluded pixels
2026-08-10 06:04:27 +02:00
mafiesto4
5b648b1824
Fixes
2026-08-08 06:50:32 +02:00
mafiesto4
7a67864136
Add material drag drop to animated models (with highlight)
2026-08-08 06:43:13 +02:00
mafiesto4
59227bbc8b
Merge remote-tracking branch 'origin/master' into 1.13
...
# Conflicts:
# Source/Engine/Graphics/Materials/DeformableMaterialShader.h
# Source/Engine/Platform/Windows/WindowsWindow.cpp
# Source/Engine/Platform/Windows/WindowsWindow.h
2026-08-08 06:40:11 +02:00
mafiesto4
b8d403f32d
Minor changes after backporting changes
2026-08-08 06:31:00 +02:00
David Svez
53df912261
Add layers settings shortcut to actor layer dropdown
2026-08-08 06:19:34 +02:00
David Svez
042c3b7220
Skip indexed properties in generic editor
2026-08-08 06:18:46 +02:00
mafiesto4
4b5e32df74
Merge branch 'add-editor-return-after-play' of https://github.com/Duroxxigar/FlaxEngine into Duroxxigar-add-editor-return-after-play
2026-08-08 05:36:36 +02:00
mafiesto4
688f76580f
Merge branch 'sdl_asset_popup_focus_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-sdl_asset_popup_focus_fix
2026-08-08 05:34:15 +02:00
Ari Vuollet
8d0fb85dd5
Fix content browser stealing focus from popup asset windows
2026-08-08 00:10:26 +03:00
Jake Young
6489b7d7b7
Add a new option when entering play mode to always restore to the editor window after exiting play mode. Also made it the default option on new projects.
2026-08-07 16:21:12 -04:00
mafiesto4
19caa5e533
Fix material drag over highlights to not flicker
2026-08-07 07:08:17 +02:00