Commit Graph

4951 Commits

Author SHA1 Message Date
mafiesto4 313f0e5478 Merge remote-tracking branch 'origin/master' into 1.13
# Conflicts:
#	Content/Shaders/Editor/Grid.flax
#	Content/Shaders/GBuffer.flax
#	Content/Shaders/GlobalSignDistanceField.flax
#	Content/Shaders/ProbesFilter.flax
#	Content/Shaders/SSR.flax
#	Content/Shaders/VolumetricFog.flax
#	Development/Documentation/mono.md
#	Source/Editor/Modules/ContentDatabaseModule.cs
2026-08-30 22:23:31 +02:00
Withaust ec1f4a9a4b Fix headless editor & Roslyn analyzer include resolution 2026-08-30 10:48:35 +03:00
mafiesto4 ab7936c9ff Add middle and right mouse button actions to asset/object pickers to clear value or show popup quickly 2026-08-29 23:46:54 +02:00
mafiesto4 d99631ddbf Comply with .net 8 for now 2026-08-29 23:18:08 +02:00
mafiesto4 fb076cc34d Merge branch 'asset_window_reload_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-asset_window_reload_fix 2026-08-29 23:16:35 +02:00
mafiesto4 b7b357014f Comply with .net 8 for now 2026-08-29 23:14:24 +02:00
mafiesto4 f0604434ab Merge branch 'editor_gamewin_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-editor_gamewin_fixes 2026-08-29 23:10:26 +02:00
mafiesto4 68d85ec817 Merge branch 'content_delete_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-content_delete_fix 2026-08-29 23:05:07 +02:00
mafiesto4 97186f1970 Add **Hardware Occlusion Culling** to models, foliage, particles, terrain and local light shadows 2026-08-28 19:53:10 +02:00
Ari Vuollet 582af19cb2 Fix compilation 2026-08-26 20:11:21 +03:00
mafiesto4 14df537817 Refactor engine shaders folder to have better organization 2026-08-26 12:59:23 +02:00
Ari Vuollet 28d5a6d0de Fix DockWindow.IsDocked to ignore single tab floating window as docked 2026-08-26 00:33:56 +03:00
Ari Vuollet 17df377737 Fix restoring editor game window from maximized state to dock panels 2026-08-25 23:43:53 +03:00
Ari Vuollet d21edc12cb Fix restoring editor game window from maximized state to split panels 2026-08-25 23:43:53 +03:00
Ari Vuollet 101c15c677 Prevent refloating editor game window when window was floating before 2026-08-25 23:43:52 +03:00
Ari Vuollet a56903d3ad Fix client-side decorations in borderless editor game window on launch 2026-08-25 23:43:52 +03:00
Ari Vuollet a2b730e5eb Fix inconsistent Time.GameTime when entering play mode
GameWindow entering effect does not reset properly sometimes when
play mode is entered due to game time getting reset after the
`OnPlayBegin` event.
2026-08-25 23:43:52 +03:00
Ari Vuollet de7f47c8e2 Detect content changes only when Editor has focus 2026-08-21 13:35:54 +03:00
Ari Vuollet b1607e864d Generate project files automatically when Editor has focus 2026-08-21 13:33:52 +03:00
Ari Vuollet b6f12be917 Fix scripts/content files getting deleted after file modifications
Some editors like Visual Studio saves the modified file to a temporary
file, deletes the original file and renames the temporary file back to
original filename, which rarely causes the editor to detect it as a
file deletion action by user.
2026-08-21 13:33:52 +03:00
Ari Vuollet 7e624da0a1 Delete Visject surface node when press started over the close button 2026-08-21 11:35:33 +03:00
Ari Vuollet b81e52481e Fix mouse capture not ending after connecting Visject boxes 2026-08-21 11:35:33 +03:00
mafiesto4 3090ad5e20 Minor fixes 2026-08-20 18:20:50 +02:00
Ari Vuollet 373ce6b212 Keep asset windows alive during scripts reload
Recreated asset editor windows are now reattached to the native window
after scripts reload to keep the current state and Z-order of the
windows untouched on platforms where window state can't be changed
without user interaction (Wayland).
2026-08-18 01:10:14 +03:00
Ari Vuollet 923fc58cd1 Trigger UI double-click actions with left mouse button only 2026-08-18 01:08:41 +03:00
mafiesto4 40430985b6 Merge branch 'workspace_event_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-workspace_event_fix 2026-08-17 13:48:48 +02:00
Ari Vuollet 4ee8169fc9 Prevent Flax tests project overriding the last opened project location 2026-08-17 14:12:01 +03:00
Ari Vuollet e25349a54d Fix errors breaking workspace events during content database rebuild
Fixes one case where restorable asset windows does not get restored after
recompiling scripts.
2026-08-17 14:11:35 +03:00
Ari Vuollet 0125e4603d Fix engine CommandLine argument value usage 2026-08-17 14:06:11 +03:00
mafiesto4 708bdc7bcb Add MaterialTextureMipBias to control texture mip bias in materials for better frame upscaling 2026-08-16 14:30:53 +02:00
mafiesto4 926d9a0a0d Refactor rendering code by moving RenderContext to a separate harder file 2026-08-16 12:45:54 +02:00
mafiesto4 1f9f2b6a39 Merge remote-tracking branch 'origin/master' into 1.13
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
2026-08-13 11:46:40 +02:00
mafiesto4 ad7239a88e Merge branch 'fix/tree-dropdown-animations' of https://github.com/xrEugene/FlaxEngine into xrEugene-fix/tree-dropdown-animations 2026-08-13 11:43:50 +02:00
mafiesto4 05ebbe7448 Add new temporal upsampling option (TAAU) when using location DuringAntiAliasing
Refactor `RenderingUpscaleLocation` enum item names.
2026-08-13 11:26:27 +02:00
mafiesto4 782e7415a7 Add auto-select of newly copied/moved content items 2026-08-13 06:01:55 +02:00
mafiesto4 2bbd79d4ec Merge branch 'terrain_patch_add_scale_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-terrain_patch_add_scale_fix 2026-08-13 05:48:10 +02:00
Ari Vuollet c61392c722 Fix terrain patch add mode not picking patches in scaled terrain 2026-08-11 12:46:10 +03:00
mafiesto4 b7cfb110c3 Disable Eye Adaptation in material previews by default 2026-08-10 06:05:33 +02:00
mafiesto4 716f665e39 Improve model bounds debug draw for better depth-readability of occluded pixels 2026-08-10 06:04:27 +02:00
mafiesto4 5b648b1824 Fixes 2026-08-08 06:50:32 +02:00
mafiesto4 7a67864136 Add material drag drop to animated models (with highlight) 2026-08-08 06:43:13 +02:00
mafiesto4 59227bbc8b Merge remote-tracking branch 'origin/master' into 1.13
# Conflicts:
#	Source/Engine/Graphics/Materials/DeformableMaterialShader.h
#	Source/Engine/Platform/Windows/WindowsWindow.cpp
#	Source/Engine/Platform/Windows/WindowsWindow.h
2026-08-08 06:40:11 +02:00
mafiesto4 b8d403f32d Minor changes after backporting changes 2026-08-08 06:31:00 +02:00
David Svez 53df912261 Add layers settings shortcut to actor layer dropdown 2026-08-08 06:19:34 +02:00
David Svez 042c3b7220 Skip indexed properties in generic editor 2026-08-08 06:18:46 +02:00
mafiesto4 4b5e32df74 Merge branch 'add-editor-return-after-play' of https://github.com/Duroxxigar/FlaxEngine into Duroxxigar-add-editor-return-after-play 2026-08-08 05:36:36 +02:00
mafiesto4 688f76580f Merge branch 'sdl_asset_popup_focus_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-sdl_asset_popup_focus_fix 2026-08-08 05:34:15 +02:00
Ari Vuollet 8d0fb85dd5 Fix content browser stealing focus from popup asset windows 2026-08-08 00:10:26 +03:00
Jake Young 6489b7d7b7 Add a new option when entering play mode to always restore to the editor window after exiting play mode. Also made it the default option on new projects. 2026-08-07 16:21:12 -04:00
mafiesto4 19caa5e533 Fix material drag over highlights to not flicker 2026-08-07 07:08:17 +02:00