mafiesto4
313f0e5478
Merge remote-tracking branch 'origin/master' into 1.13
...
# Conflicts:
# Content/Shaders/Editor/Grid.flax
# Content/Shaders/GBuffer.flax
# Content/Shaders/GlobalSignDistanceField.flax
# Content/Shaders/ProbesFilter.flax
# Content/Shaders/SSR.flax
# Content/Shaders/VolumetricFog.flax
# Development/Documentation/mono.md
# Source/Editor/Modules/ContentDatabaseModule.cs
2026-08-30 22:23:31 +02:00
Withaust
ec1f4a9a4b
Fix headless editor & Roslyn analyzer include resolution
2026-08-30 10:48:35 +03:00
mafiesto4
fb076cc34d
Merge branch 'asset_window_reload_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-asset_window_reload_fix
2026-08-29 23:16:35 +02:00
Ari Vuollet
28d5a6d0de
Fix DockWindow.IsDocked to ignore single tab floating window as docked
2026-08-26 00:33:56 +03:00
Ari Vuollet
17df377737
Fix restoring editor game window from maximized state to dock panels
2026-08-25 23:43:53 +03:00
Ari Vuollet
d21edc12cb
Fix restoring editor game window from maximized state to split panels
2026-08-25 23:43:53 +03:00
Ari Vuollet
101c15c677
Prevent refloating editor game window when window was floating before
2026-08-25 23:43:52 +03:00
Ari Vuollet
a56903d3ad
Fix client-side decorations in borderless editor game window on launch
2026-08-25 23:43:52 +03:00
Ari Vuollet
373ce6b212
Keep asset windows alive during scripts reload
...
Recreated asset editor windows are now reattached to the native window
after scripts reload to keep the current state and Z-order of the
windows untouched on platforms where window state can't be changed
without user interaction (Wayland).
2026-08-18 01:10:14 +03:00
Ari Vuollet
923fc58cd1
Trigger UI double-click actions with left mouse button only
2026-08-18 01:08:41 +03:00
Ari Vuollet
0125e4603d
Fix engine CommandLine argument value usage
2026-08-17 14:06:11 +03:00
mafiesto4
1f9f2b6a39
Merge remote-tracking branch 'origin/master' into 1.13
...
# Conflicts:
# Content/Shaders/GI/DDGI.flax
2026-08-13 11:46:40 +02:00
mafiesto4
05ebbe7448
Add new temporal upsampling option (TAAU) when using location DuringAntiAliasing
...
Refactor `RenderingUpscaleLocation` enum item names.
2026-08-13 11:26:27 +02:00
mafiesto4
782e7415a7
Add auto-select of newly copied/moved content items
2026-08-13 06:01:55 +02:00
mafiesto4
59227bbc8b
Merge remote-tracking branch 'origin/master' into 1.13
...
# Conflicts:
# Source/Engine/Graphics/Materials/DeformableMaterialShader.h
# Source/Engine/Platform/Windows/WindowsWindow.cpp
# Source/Engine/Platform/Windows/WindowsWindow.h
2026-08-08 06:40:11 +02:00
mafiesto4
4b5e32df74
Merge branch 'add-editor-return-after-play' of https://github.com/Duroxxigar/FlaxEngine into Duroxxigar-add-editor-return-after-play
2026-08-08 05:36:36 +02:00
Ari Vuollet
8d0fb85dd5
Fix content browser stealing focus from popup asset windows
2026-08-08 00:10:26 +03:00
Jake Young
6489b7d7b7
Add a new option when entering play mode to always restore to the editor window after exiting play mode. Also made it the default option on new projects.
2026-08-07 16:21:12 -04:00
mafiesto4
eb69dafb7c
Add Loaded event to Asset in scripting
...
Refactor `Asset` events naming to match engine scheme
2026-07-28 22:32:36 +02:00
mafiesto4
3aed901834
Simplify code around assets editing and selecting in Editor
2026-07-22 11:53:22 +02:00
mafiesto4
2723f91905
Fix errors on Editor shutdown
2026-07-22 09:26:54 +02:00
mafiesto4
d7cfd144ef
Fix errors on Editor shutdown
2026-07-21 23:39:01 +02:00
mafiesto4
d0ab5c961e
Merge remote-tracking branch 'origin/master' into 1.13
...
# Conflicts:
# Flax.flaxproj
2026-07-21 17:18:33 +02:00
mafiesto4
f9990f2712
Merge branch 'auto-rename-new-param' of https://github.com/TyGrze/FlaxEngine into TyGrze-auto-rename-new-param
2026-07-13 17:58:47 +02:00
mafiesto4
4aff336f32
Merge branch 'properties-search' of https://github.com/Tryibion/FlaxEngine into Tryibion-properties-search
2026-07-13 17:51:11 +02:00
Tryibion
9f5811a90b
Add search to json assets and edito options
2026-07-03 20:51:53 -05:00
Tryibion
6bdab068e6
Fix alternating table row coloring.
2026-07-03 16:15:41 -05:00
Tryibion
6ba406953b
Add initial properties search to properties wndow and prefab properties panel.
2026-07-03 15:54:03 -05:00
mafiesto4
1915aa3c06
Merge remote-tracking branch 'origin/master' into 1.13
...
# Conflicts:
# Content/Shaders/DepthOfField.flax
# Source/Engine/Content/Asset.cpp
2026-06-30 10:06:55 +02:00
mafiesto4
4d86d9574d
Merge branch 'editor-window-persistency' of https://github.com/TyGrze/FlaxEngine into TyGrze-editor-window-persistency
2026-06-30 08:49:53 +02:00
mafiesto4
5cd6c98ff3
Fix auto-selecting newly imported or created assets in Editor
2026-06-30 08:48:24 +02:00
Tyler Gregorcyk
37905f1ccb
Adds option to use persistent settings over defualt viewport options
...
Signed-off-by: Tyler Gregorcyk <tyler@gregorcyk.com >
2026-06-28 13:51:51 -05:00
Tyler Gregorcyk
5ead0d482b
Adds Brightness, ResolusionScale, DebugView, and LayerMask to viewport persistence
...
Signed-off-by: Tyler Gregorcyk <tyler@gregorcyk.com >
2026-06-28 13:38:40 -05:00
Tyler Gregorcyk
efd71e9bce
Add auto-rename newly added Visject parameters
...
Closes #4127
Signed-off-by: Tyler Gregorcyk <tyler@gregorcyk.com >
2026-06-25 23:25:45 -05:00
mafiesto4
a3694203a2
Optimize development-only shaders and rendering code to compile it out in Release game builds
2026-06-25 11:21:13 +02:00
mafiesto4
96a78fe217
Add auto-fill to plugin project clone based on clipboard
2026-06-24 17:20:13 +02:00
mafiesto4
33332bb372
Add engine extensions for PerfSDK integration
...
https://github.com/FlaxEngine/PerfSDK
2026-06-11 12:10:28 +02:00
mafiesto4
080de40eac
Add debug preview to selected resource in GPU Memory tab
2026-06-10 15:13:59 +02:00
mafiesto4
057e5684e9
Add Texture and Cube Texture support to Gameplay Globals
2026-06-09 13:49:00 +02:00
mafiesto4
c18178e045
Add improvements to Gameplay Globals editing
...
#3972
2026-06-09 10:42:10 +02:00
mafiesto4
7a0ba92808
Remove deprecated UWP platform from Game Cooker window
2026-06-08 18:08:21 +02:00
mafiesto4
be5e13301e
Fix displaying 'No Camera' overlay in editor viewport for game when using custom rendering
2026-06-07 23:16:23 +02:00
mafiesto4
775e978fed
Merge remote-tracking branch 'origin/master' into 1.13
...
# Conflicts:
# Flax.flaxproj
# Source/Engine/Level/Actors/StaticModel.cpp
# Source/Engine/Level/Prefabs/Prefab.cpp
# Source/Engine/Tools/ModelTool/ModelTool.cpp
2026-06-03 17:15:38 +02:00
mafiesto4
e450658834
Remove deprecated mono runtime backend
...
Old `mono` backend was not maintained for since 1.7 (July 2023)
`dotnet` backend still can run `mono` on AOT platforms but with the latest .NET features.
2026-06-03 16:35:06 +02:00
mafiesto4
fd8ae9bc2b
Rename SceneRenderTask::RenderingPercentage to RenderScale
2026-06-03 13:01:11 +02:00
mafiesto4
2531a4b918
Fix asset 'Reload' option to be available when asset failed to load for manual load
2026-06-02 15:51:46 +02:00
mafiesto4
16effd8328
Merge branch 'show-debug-draw-default' of https://github.com/Duroxxigar/FlaxEngine into Duroxxigar-show-debug-draw-default
2026-05-28 09:58:57 +02:00
mafiesto4
d9c787a661
Merge remote-tracking branch 'origin/master' into 1.13
...
# Conflicts:
# Source/Editor/SceneGraph/GUI/ActorTreeNode.cs
# Source/Engine/Graphics/Graphics.h
# Source/Engine/Renderer/ShadowsPass.cpp
2026-05-13 16:03:53 +02:00
mafiesto4
c10cfc8e45
Fix output log history popup management to smoother usage
2026-05-13 10:42:56 +02:00
Jake Young
811bf0d630
Change the default for showing debug draw to be on by default.
2026-05-07 01:56:09 -04:00