mafiesto4
09f0477e18
Add auto-expand for items list with a single category in use
2026-09-14 06:59:52 +02:00
mafiesto4
f83d853e5d
Fix default value in Editor when it's null for value-type
2026-09-14 06:59:01 +02:00
mafiesto4
0fc3972cea
Refactor #2746 to use ScriptingObjectInterfaceReference for C# too instead of attribute
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Use `MarshalAs=ScriptingObject*` for more universal way of marshaling data between C++ and C#
2026-09-14 06:58:40 +02:00
mafiesto4
a7754f3137
Merge branch 'dev/ObjectInterfaceReferences' of https://github.com/ifromstone/FlaxEngine into ifromstone-dev/ObjectInterfaceReferences
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# Conflicts:
# Source/Engine/Scripting/Internal/ManagedDictionary.cpp
2026-09-12 12:40:59 +02:00
mafiesto4
a370aa29e9
Fix interface or abstract property editing of read-only or scripting object types
2026-09-11 12:13:57 +02:00
Andrei Gagua
a630575ab6
Move out ManagedDictionary impl from header file
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#4120
2026-09-10 06:25:26 +02:00
mafiesto4
e80dbeb263
Merge branch 'rider_cpp_preprocessor' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-rider_cpp_preprocessor
2026-09-09 08:18:08 +02:00
mafiesto4
efaff8338f
Merge branch 'ShowWholeThing' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ShowWholeThing
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# Conflicts:
# Source/Editor/Surface/SurfaceUtils.cs
2026-09-09 08:07:31 +02:00
Ari Vuollet
5e32e40c73
Improve Rider projects C++ preprocessor definitions
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All known preprocessor definitions from the compiler are now exposed to Rider
language server through MSBuild .props files in order to fix most error
squiggles caused by missing or invalid definitions. This should fix some common
errors like unable to resolve C++ and C standard library types and macros like
`assert`.
2026-09-02 23:00:56 +03:00
mafiesto4
9a3623420c
Revert mistake change from d99631ddbf
2026-08-30 22:30:32 +02:00
mafiesto4
f89d6f9868
Merge branch 'master' of https://github.com/Withaust/FlaxEngine into Withaust-master
2026-08-30 22:19:49 +02:00
Roman Zhu
a215381d4b
tsk tsk no crash a simp
2026-08-30 22:14:47 +02:00
Roman Zhu
c393db6fdc
Fix asset file race
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https://github.com/RomanZhu/FlaxEngine/commit/71bad36469bc6cdd31384f429bdc05c251e0eb91
2026-08-30 22:13:27 +02:00
Roman Zhu
ac4737a4d5
Silence successful content handle releases
2026-08-30 22:06:47 +02:00
Roman Zhu
c727ffa70d
get rid of timestamp comparison for shaders, compare actual data
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# Conflicts:
# Source/Engine/Graphics/Materials/MaterialShader.h
# Source/Engine/Tests/Tests.Build.cs
2026-08-30 22:05:42 +02:00
David Svez
3fcad576a1
Fix GUI traversal during child removal
2026-08-30 20:13:19 +02:00
mafiesto4
b375b40736
Minor fixes to nuget libs usage
2026-08-30 20:13:06 +02:00
Withaust
ec1f4a9a4b
Fix headless editor & Roslyn analyzer include resolution
2026-08-30 10:48:35 +03:00
mafiesto4
ab7936c9ff
Add middle and right mouse button actions to asset/object pickers to clear value or show popup quickly
2026-08-29 23:46:54 +02:00
mafiesto4
d99631ddbf
Comply with .net 8 for now
2026-08-29 23:18:08 +02:00
mafiesto4
fb076cc34d
Merge branch 'asset_window_reload_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-asset_window_reload_fix
2026-08-29 23:16:35 +02:00
mafiesto4
b7b357014f
Comply with .net 8 for now
2026-08-29 23:14:24 +02:00
mafiesto4
f0604434ab
Merge branch 'editor_gamewin_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-editor_gamewin_fixes
2026-08-29 23:10:26 +02:00
mafiesto4
89cb32cd51
Merge branch 'assembly_fileaccess_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-assembly_fileaccess_fix
2026-08-29 23:07:10 +02:00
mafiesto4
68d85ec817
Merge branch 'content_delete_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-content_delete_fix
2026-08-29 23:05:07 +02:00
Ari Vuollet
582af19cb2
Fix compilation
2026-08-26 20:11:21 +03:00
Ari Vuollet
28d5a6d0de
Fix DockWindow.IsDocked to ignore single tab floating window as docked
2026-08-26 00:33:56 +03:00
Ari Vuollet
17df377737
Fix restoring editor game window from maximized state to dock panels
2026-08-25 23:43:53 +03:00
Ari Vuollet
d21edc12cb
Fix restoring editor game window from maximized state to split panels
2026-08-25 23:43:53 +03:00
Ari Vuollet
101c15c677
Prevent refloating editor game window when window was floating before
2026-08-25 23:43:52 +03:00
Ari Vuollet
a56903d3ad
Fix client-side decorations in borderless editor game window on launch
2026-08-25 23:43:52 +03:00
Ari Vuollet
a2b730e5eb
Fix inconsistent Time.GameTime when entering play mode
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GameWindow entering effect does not reset properly sometimes when
play mode is entered due to game time getting reset after the
`OnPlayBegin` event.
2026-08-25 23:43:52 +03:00
Ari Vuollet
5d8cb4acaf
Try to improve scripting assembly file loading when file is locked
2026-08-21 17:33:24 +03:00
Ari Vuollet
de7f47c8e2
Detect content changes only when Editor has focus
2026-08-21 13:35:54 +03:00
Ari Vuollet
b1607e864d
Generate project files automatically when Editor has focus
2026-08-21 13:33:52 +03:00
Ari Vuollet
b6f12be917
Fix scripts/content files getting deleted after file modifications
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Some editors like Visual Studio saves the modified file to a temporary
file, deletes the original file and renames the temporary file back to
original filename, which rarely causes the editor to detect it as a
file deletion action by user.
2026-08-21 13:33:52 +03:00
Ari Vuollet
7e624da0a1
Delete Visject surface node when press started over the close button
2026-08-21 11:35:33 +03:00
Ari Vuollet
b81e52481e
Fix mouse capture not ending after connecting Visject boxes
2026-08-21 11:35:33 +03:00
Ari Vuollet
373ce6b212
Keep asset windows alive during scripts reload
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Recreated asset editor windows are now reattached to the native window
after scripts reload to keep the current state and Z-order of the
windows untouched on platforms where window state can't be changed
without user interaction (Wayland).
2026-08-18 01:10:14 +03:00
mafiesto4
40430985b6
Merge branch 'workspace_event_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-workspace_event_fix
2026-08-17 13:48:48 +02:00
Ari Vuollet
4ee8169fc9
Prevent Flax tests project overriding the last opened project location
2026-08-17 14:12:01 +03:00
Ari Vuollet
e25349a54d
Fix errors breaking workspace events during content database rebuild
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Fixes one case where restorable asset windows does not get restored after
recompiling scripts.
2026-08-17 14:11:35 +03:00
mafiesto4
cef6838b68
Fix mesh index buffer when using 32-bit indices
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#4217
2026-08-16 14:39:47 +02:00
mafiesto4
0579abab5a
Merge branch 'infinite-grid-fix' of https://github.com/Swiggies/FlaxEngine into Swiggies-infinite-grid-fix
2026-08-16 14:35:15 +02:00
mafiesto4
b5ced07326
Fix terrain patch destruction crash regression
2026-08-16 14:34:42 +02:00
Olly Rybak
17f70d4090
Quick fix to make the infinite grid infinite.
2026-08-14 00:07:56 +10:00
mafiesto4
ffc7598acc
Merge branch 'fix-dynamic' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-dynamic
2026-08-13 11:40:46 +02:00
mafiesto4
11e80d52d8
Merge branch 'disable-effects-default' of https://github.com/Duroxxigar/FlaxEngine into Duroxxigar-disable-effects-default
2026-08-13 11:38:11 +02:00
Jake Young
3f43c9622b
Disable eye adaptation and motion blur by default
2026-08-13 02:45:04 -04:00
mafiesto4
782e7415a7
Add auto-select of newly copied/moved content items
2026-08-13 06:01:55 +02:00